This is a game created as part of the UT Dallas Gamelab, with Isaac Karth as project lead. I was the programmer, and Larke Stone was the main artist.
The goal of the project was to make a critique of “security theatre” by giving the player a world which was either packed or devoid of terrorists and letting them run the security line. I feel we wound up making a security guard simulation. Play it and decide for yourself! (Note: I’m still looking for a copy of the final version, so it’s not playable.)