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This a game created as part of the UT Dallas Gamelab, for which I was the project lead.
The goal was to make a game where there were obstacles without set solutions, letting the player use a set of tools as they see fit to solve the problem. I think the pitch went something like “part puzzle platformer, part incredible machine”.
Thanks go out to my awesome team: Evan Timmons, Tash Shaw, Jim Weaver, Scott Ungchusri, Steven Kiesewetter, Stephanie Tarzwell, and Zack Duffer.